SHADE, THE CHANGING MAN


This article does Ditko's 1977, DC creation justice. It is from THE COMICS JOURNAL - issue #49, Sep '79, pg. 56, 57, 72 by Ed Fea.


''Shade : The Death Of An Innovation''

Anybody the least bit familiar with Marvel Comics in the early 1960's knows Steve Ditko was the first artist to draw Spider-Man and Doctor Strange. His style was so different from Jack Kirby's, and everyone else's of the day, that opinion polarized over the quality of his efforts.

What was never in question, though, was Ditko's ability as a storyteller. Ditko has a sense of what can and cannot be done in a panel or page rivalling Eisner or Kirby. His furious action sequences may seem chaotic, but it is a carefully controlled chaos, like that of the Marx Brothers or Mel Brooks. Ditko is a superb craftsman who recognizes the boundaries of the medium even while he seems to be continually extending them.

Since he left Marvel in 1966, the most innovative and extraordinary feature Steve Ditko has been involved with is the recently-discontinued Shade, The Changing Man, which he and Michael Fleisher (who wrote the book's dialogue), produced for DC. Shade was totally different from any other book on the stands, and not just because Ditko drew it. It was an espoinage feature laid in an atmosphere of science fiction with trappings of super-heroics, in much the same way Flash Gordon was a heroic fantasy laid in an other-wordly atmosphere with trappings of science fiction.

Rac Shade, Ditko's other-dimensional protagonist, was a wanted man - a fugitive from the militaristic law enforcement agencies of his home world, Meta. No Hitchcock hero ever had as much trouble with the law or was more closely and relentlessly pursued as the happless Shade, who had been framed for treason by the Metan criminal element and it's agents inside the Metan government. After his escape from prison, he was sought by those same criminals as well as the authorities because of his theft of an illegal Miraco vest, an experimental device of awesome capability.

Shade moved along at an a bolt-action pace that was as swift as anything that's been seen in comics in the last ten years. Characters were introduced and discarded like cards in a game of draw poker. What began as a basically simple plot with several emebellishments soon became a tale of cross and double-cross involving virtually every level of the Metan government. Shade, convicted of treason and attempted murder and sought after for his theft of the M-Vest, was pursued by Mellu, his former fiancee, who believed him to be reasonsible for the crippling of her parents. Mellu was an N-Agent dispatched by the Metan government to track Shade down after he fled to Earth and "negate" him. Her contact in the Earth-Zone (which is how the inhabitants of the Meta-Zone refer to our dimension) was a red-bearded Metan named Wizor, who posed as an occulist, but whose mission was to mantain a receiving station for Metans travelling from one dimension to another. This small cast of characters grew rapidly, until it included Col. Kross and Sgt. Barak (Metan security agents who were Shade's friends), Dr. Sagan (a research scientist and psychologist, who was also a friend of Shade's), and a bumper crop of villians: the sinister Col. Lopak, the deadly team of Lt. Emp and Captain Mejan (who helped frame Shade), the bizarre Form, the explosive Khaos, and Sude, the Supreme Decider - secret head of the Metan crime structure who was ultimately revealed to be Mellu's mother.

While the complex storyline of Shade, the Changing Man made it a difficult book to keep up with, it also made it one of the most riveting and strangely intriguing comics ever published. One minute Mellu was chasing Shade through the limbo-like Zero-Zone (the dimension seperating the Earth- and Meta-Zones), the next, she was helping him because he had saved her from the lethal Area of Madness which existed within that Zone. Each issue opened with Shade being attacked by all manner of loathsome adversaries, from the mad Zokag, whose Em-Rod was almost as powerful as Shade's M-Vest, to the sunburst faced Dr. Z.Z, who planned to infiltrate the Earth-Zone and make himself its master. Shade went from wanted criminal to savior of the president of his world, being cleared of one charge after another even as he battled horrible menaces bent on controlling the course of events in more than one dimension. But if the fast action, different characters, strange goings-on were confusing at times, Shade was also exciting, intense, unpredictible, and a lot of fun to unravel. Not many comics have kept their readers on the edge of their seats and forced them to use their brains at the same time, but Shade did and did it very effectively during its all-too-brief lifespan.

After all, Shade was an innovative comic book, one that treated each new development differently, one that was impossible to categorize according to established norms. The M-Vest gave Rac Shade a superpower, the power to appear in the eyes of his enemies as a gigantic grotesque distortion of himself, which grew more frightened, but it did not make him a superhero the way, say, Green Lantern's power ring makes him one. If Shade ever had the look of a superhero book, it was because of the villians, not the hero: Form, with her outre abilities to change shape and probe the unconscious mind; Khaos, with his awesome energy powers; and The Cloak, with his invisibility. All would have made better opponents for other DC superheroes than most of the villians they fight in their own books. Because of Ditko's skill and unique style, Shade's battles with these weird adversaries resembled the average superhero fight scene as much as Diana Rigg resembles Leon Spinks. The criticism that what they did resemble was Dr. Strange's battle with Baron Mordo and the dread Dormammu is valid up to a point, but who cares when what you're looking at is the most innovative comics fare since Starlin's Warlock? Books such as these come along far too seldom for us to allow them to be spoiled by caviling; for just one feature a year to be as entertaiing as Shade's eight issues were is a cause for celebration.

Unfortunately, Shade ended with its storyline up in the air. Ditko crammed a lot of story into the final issue, but Dr. Z.Z. was still on the loose when it ended, his plans for the conquest of the Earth-Zone moving at full throttle. Those who loved Shade as this reviewer did may greet the rumor that it was plotted all the way through #17 with the urge to tear open a couch pillow and eat the stuffings. Such is the frustration of dedicated fans. Somewhere, somehow, DC Comics ought to be made to let Ditko wrap up the storyline he crafted so carefully. Not to do so would be like cutting off Psycho near the end and throwing everyone out of the theater. A comic as brilliant as Shade, the Changing Man deserves better.


 If you have any stories or articles concerning Ditko's Shade, please E-MAIL me. You will receive full credit for your contributions.


DITKO LOOKED UP